Goto

Collaborating Authors

 strategic opponent


Adversaries With Incentives: A Strategic Alternative to Adversarial Robustness

arXiv.org Artificial Intelligence

Adversarial training aims to defend against *adversaries*: malicious opponents whose sole aim is to harm predictive performance in any way possible - a rather harsh perspective, which we assert results in unnecessarily conservative models. Instead, we propose to model opponents as simply pursuing their own goals, rather than working directly against the classifier. Employing tools from strategic modeling, our approach uses knowledge or beliefs regarding the opponent's possible incentives as inductive bias for learning. Our method of *strategic training* is designed to defend against opponents within an *incentive uncertainty set*: this resorts to adversarial learning when the set is maximal, but offers potential gains when it can be appropriately reduced. We conduct a series of experiments that show how even mild knowledge regarding the adversary's incentives can be useful, and that the degree of potential gains depends on how incentives relate to the structure of the learning task.


Human-Level AI's Killer Application

AI Magazine

Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all the capabilities of humans, there is little active research directly pursuing this goal. We propose that AI for interactive computer games is an emerging application area in which this goal of human-level AI can successfully be pursued. Interactive computer games have increasingly complex and realistic worlds and increasingly complex and intelligent computer-controlled characters. In this article, we further motivate our proposal of using interactive computer games for AI research, review previous research on AI and games, and present the different game genres and the roles that human-level AI could play within these genres. We then describe the research issues and AI techniques that are relevant to each of these roles.


Human-Level AI's Killer Application: Interactive Computer Games

AI Magazine

Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all the capabilities of humans, there is little active research directly pursuing this goal. We propose that AI for interactive computer games is an emerging application area in which this goal of human-level AI can successfully be pursued. Interactive computer games have increasingly complex and realistic worlds and increasingly complex and intelligent computer-controlled characters. In this article, we further motivate our proposal of using interactive computer games for AI research, review previous research on AI and games, and present the different game genres and the roles that human-level AI could play within these genres. We then describe the research issues and AI techniques that are relevant to each of these roles. Our conclusion is that interactive computer games provide a rich environment for incremental research on human-level AI.